354 research outputs found

    Kernel Truncated Regression Representation for Robust Subspace Clustering

    Get PDF
    Subspace clustering aims to group data points into multiple clusters of which each corresponds to one subspace. Most existing subspace clustering approaches assume that input data lie on linear subspaces. In practice, however, this assumption usually does not hold. To achieve nonlinear subspace clustering, we propose a novel method, called kernel truncated regression representation. Our method consists of the following four steps: 1) projecting the input data into a hidden space, where each data point can be linearly represented by other data points; 2) calculating the linear representation coefficients of the data representations in the hidden space; 3) truncating the trivial coefficients to achieve robustness and block-diagonality; and 4) executing the graph cutting operation on the coefficient matrix by solving a graph Laplacian problem. Our method has the advantages of a closed-form solution and the capacity of clustering data points that lie on nonlinear subspaces. The first advantage makes our method efficient in handling large-scale datasets, and the second one enables the proposed method to conquer the nonlinear subspace clustering challenge. Extensive experiments on six benchmarks demonstrate the effectiveness and the efficiency of the proposed method in comparison with current state-of-the-art approaches.Comment: 14 page

    Neural activity dissociation between thought-based and perception-based response conflict

    Get PDF
    Based on the idea that intentions have different penetrability to perception and thought (Fodor, 1983), four Stroop-like tasks, AA, AW, WA, and WW are used, where the A represents an arrow and the CPPR (closest processing prior to response) is perception, and the W represents a word and the CPPR is thought. Event-related brain potentials were recorded as participants completed these tasks, and sLORETA (standardized low resolution brain electromagnetic tomography) was used to localize the sources at specific time points. These results showed that there is an interference effect in the AA and WA tasks, but not in the AW or WW tasks. The activated brain areas related to the interference effect in the AA task were the PFC and ACC, and PFC activation took place prior to ACC activation; but only PFC in WA task. Combined with previous results, a new neural mechanism of cognitive control is proposed

    A Reduction in Video Gaming Time Produced a Decrease in Brain Activity

    Get PDF
    This study examines whether a decrease in brain development is observable after players have reduced their video gaming time over a period of 1 year. Both video gaming experts and non-experts were recruited, whose resting-state functional MRI (fMRI) data were collected at the beginning and the end of the study. Immediately after the first scan, the participants were instructed to spend no more than 3 h on video gaming weekly for 1 year. The results showed decreased self-reported video gaming skills and decreased amplitude of low-frequency fluctuation (ALFF) in the experts at the end of the study, demonstrating that a reduction in video gaming time over a period of 1 year produced a decrease in brain development. The non-experts served as a control group and had no significant changes. The findings support the adaptive effect of video gaming experience on brain and cognitive development

    Music Composition from the Brain Signal: Representing the Mental State by Music

    Get PDF
    This paper proposes a method to translate human EEG into music, so as to represent mental state by music. The arousal levels of the brain mental state and music emotion are implicitly used as the bridge between the mind world and the music. The arousal level of the brain is based on the EEG features extracted mainly by wavelet analysis, and the music arousal level is related to the musical parameters such as pitch, tempo, rhythm, and tonality. While composing, some music principles (harmonics and structure) were taken into consideration. With EEGs during various sleep stages as an example, the music generated from them had different patterns of pitch, rhythm, and tonality. 35 volunteers listened to the music pieces, and significant difference in music arousal levels was found. It implied that different mental states may be identified by the corresponding music, and so the music from EEG may be a potential tool for EEG monitoring, biofeedback therapy, and so forth
    corecore